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OpenGL ES Game Development (Game Development Series)

OpenGL ES Game Development (Game Development Series)

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Authors: Dave Astle, Dave Durnil
Publisher: Course Technology PTR
Category: Book

List Price: $34.99
Buy New: $3.21
You Save: $31.78 (91%)



New (24) Used (8) from $3.00

Avg. Customer Rating: 3.0 out of 5 stars 4 reviews
Sales Rank: 145601

Media: Paperback
Edition: 1
Number Of Items: 1
Pages: 320
Shipping Weight (lbs): 1.5
Dimensions (in): 9 x 7.4 x 1

ISBN: 1592003702
Dewey Decimal Number: 794.81526
UPC: 082039503707
EAN: 9781592003709
ASIN: 1592003702

Publication Date: September 16, 2004
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: New Book With Sealed CD Software.May Have Remainder Mark.In- Stock Now.

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  • OpenGL(R) SuperBible: Comprehensive Tutorial and Reference Edition) (OpenGL)

Editorial Reviews:

Product Description
OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL ES. Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games. The authors walk the reader through the steps required to develop a game on multiple mobile platforms, which is the process involved with distributing their game via carriers. This book is ideally suited for readers who have some experience either in making games or in developing applications for cell phones, and who are comfortable with C++ and OpenGL's core features.


Customer Reviews:

3 out of 5 stars A bridge between OpenGL and OpenGL ES   November 13, 2007
 4 out of 4 found this review helpful

The book does not talk much about OpenGL ES, but lots of the difference between OpenGL and OpenGL ES. It is good for the people that are experienced in PC 3D graphics.


5 out of 5 stars A great book for OpenGL ES!   December 31, 2004
 7 out of 9 found this review helpful

I've been reading up on OpenGL ES and just finished my first commerical game project that will be using OpenGL ES for a phone that will be out soon. I really enjoyed this book and it was a great help for our team to get the right info and tools. Lacking a full game, but not needed to get all the info you need - and every game developer already knows how to write a game mate :-)


4 out of 5 stars Not a bad book for cell phone game developers   November 8, 2004
 6 out of 9 found this review helpful

I have finally finished reading this book. I found most of the information in this book very helpful. I've been developing 2D Java games on cell phones for a while. I found a lot of great infomation on OpenGL ES and EGL. There is enough here to really get started and some great insight on how to do fixed-point math. I found the sample code lacking at little and there isn't an actual 3D game from cover to cover, but the chapter on writing an OpenGL ES game was pretty good insight from a real 3D professional game developer. The audio chapter could be left out and the book still would have been good. If your looking at learning OpenGL ES gaming for cell phones you should at least consider this book as a good starter.


1 out of 5 stars Hastily put together piece of junk   October 30, 2004
 14 out of 28 found this review helpful

I was pleasantly surprised to see a book on OpenGL ES already in commerce after such a short time from the birth of the specification and first implementation. Indeed this book, as said in its preface, came out in "cell-phone time", (that is, very quick) but unfortunately also in "cell-phone-quality" (that is, very poor). It is an incoherent puzzle containing disparate info about EGL, some basic considerations about OpenGL ES functionality, audio for mobile devices, fixed point math and advertising for a few commercial game engines. If you think that looking hard enough you will find at least some info on how to choose and configure your development environment, to see working code for some basic functionality and maybe a little game.. well you are sadly mistaken. Another "book" hastily put together to make a few extra bucks at the expense of the unsuspecting reader. Buy only if love rough toilet paper.


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