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OpenGL: A Primer (3rd Edition)

OpenGL: A Primer (3rd Edition)

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Author: Edward Angel
Publisher: Addison Wesley
Category: Book

List Price: $26.80
Buy New: $19.95
You Save: $6.85 (26%)



New (26) Used (10) from $18.36

Avg. Customer Rating: 3.5 out of 5 stars 10 reviews
Sales Rank: 162631

Media: Paperback
Edition: 3
Number Of Items: 1
Pages: 304
Shipping Weight (lbs): 0.9
Dimensions (in): 9.1 x 7.4 x 0.5

ISBN: 0321398114
Dewey Decimal Number: 006.66
EAN: 9780321398116
ASIN: 0321398114

Publication Date: May 5, 2007
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Brand New, Perfect Condition, Please allow 4-14 business days for delivery. 100% Money Back Guarantee, Over 1,000,000 customers served.

Also Available In:

  • Paperback - OpenGL 1.2: A Primer
  • Paperback - OpenGL: A Primer (2nd Edition)
  • Paperback - Opengl A Primer

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  • Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)
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  • OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)
  • Computer Graphics Using Open GL (2nd Edition)
  • OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)

Editorial Reviews:

Product Description
OpenGL: A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach computer graphics based on the idea that readers learn modern computer graphics best if they can start programming significant applications as soon as possible.

Introduction, Two-Dimensional Programming in OpenGL, Interaction and Animation, Basic Three-Dimensional Programming, Transformations, Lights and Materials, Images, Texture Mapping, Curves and Surfaces, Putting It Together, Looking to the Future.

For all readers interested in OpenGL.



Customer Reviews:   Read 5 more reviews...

2 out of 5 stars not especially helpful   April 22, 2008
Has too much of a pedantic and formal tone to be helpful to someone who really wants to dig in and write code. OpenGL has gone through a lot of growth, and I was hoping to find something that would zero in on modern OpenGL. This book did not meet that need. You'll still need the OpenGL Red Book, and this primer will not make it any easier to do that, nor will it tell you which parts of the Red Book can be safely ignored. I'd like to see more practical programming advice and less of a formal treatment of the theory.


4 out of 5 stars OpenGl A Primer   June 13, 2007
 0 out of 1 found this review helpful

The book is good, it's written in simple english.


4 out of 5 stars OpenGL Intro Course   May 14, 2007
I am taking a Computer Graphics 3D class at a Dutch University, and this book is part of our teaching method.

The book is a great intro on OpenGL (with a lot of C++ examples).
It's a perfect start for beginners in 3D graphics. You'll get an basic understanding of all aspects of OpenGL and its capabilities.
Along with the Redbook (free online OpenGL documentation) you should be able to learn OpenGL quickly in a matter of weeks.



4 out of 5 stars Good introduction to OpenGL but lots of typos   November 29, 2006
 1 out of 1 found this review helpful

This book provides a very good introduction to programming in OpenGL. However it might help to have some theoretical background in computer graphics for some of the concepts. I read it in conjunction with a computer graphics course and it was very useful and complementary to what was covered in that course.

However I also found a lot of typos and bugs in this book. They may have been fixed in the second edition but were very annoying. I almost feel like they added these typos/bugs in on purpose to challenge the reader.



2 out of 5 stars Nothing particularly extraordinary or helpful   June 30, 2005
 6 out of 7 found this review helpful

While this book does have a decent number of code samples (though it could certainly use both more samples and more detailed samples), the book seems to just be a rehash of the well-known OpenGL red book (OpenGL Programming Guide). I've been reading them simultaneously, and I've yet to find anything of use in Angel's book that is not in the red book. So, do yourself a favor and don't waste the time/money reading this book--your time would be better spent delving further into the code samples and online resources associated with the OpenGL Programming Guide.


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