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Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)

Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)

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Authors: Anthony A. Apodaca, Larry Gritz
Publisher: Morgan Kaufmann
Category: Book

List Price: $71.95
Buy New: $34.75
You Save: $37.20 (52%)



New (21) Used (10) from $24.00

Avg. Customer Rating: 4.5 out of 5 stars 7 reviews
Sales Rank: 346403

Media: Paperback
Edition: 1st
Number Of Items: 1
Pages: 512
Shipping Weight (lbs): 2.3
Dimensions (in): 9.2 x 7.3 x 1.3

ISBN: 1558606181
Dewey Decimal Number: 778.5345
EAN: 9781558606180
ASIN: 1558606181

Publication Date: December 8, 1999
Availability: Usually ships in 1-2 business days
Condition: Brand new Item. CD, DVD, Book, VHS more than 400 000 titles to choose from. ALL days Low Price !

Editorial Reviews:

Amazon.com
More powerful and inspiring than the superheroes it moves on the big screen, the RenderMan 3-D graphics engine pushes animation toward the photorealistic as anyone who has seen A Bug's Life, The Iron Giant, or the Toy Story can attest.Advanced RenderMan, written by two long-time employees of Pixar Animation and early participants who helped define the RenderMan standard, is a clear, concise, and technical exploration of this computer graphics and animation rendering tool.

The first section introduces RenderMan, computer graphics concepts, and mathematics, followed by a section on "Scene Description." This includes chapters on "Describing Models and Scenes in RenderMan" and "Handling Complexity in Photorealistic Scenes."

Sections 3 and 4, "Shading," and "Tricks of the Trade" supply the meat of the book and make it worth the cost of admission. These sections include examples and insight from not only a technical perspective but also a cinematic one. The chapter "Storytelling Through Lighting" should be required reading for beginning computer animation artists.

There are numerous color plates, including some rendering tests from Toy Story. These show the same scene (Andy's room) using different lighting and color palettes, each suggesting a different time of day.

Given the difficulty of the book's subject, 3-D artists or animators with limited technical chops, amateurs, or hobbyists might be better served by something more general. This is, however, an outstanding reference for CG technical directors or anyone with experience in graphics and 3-D programming. It is filled with coding examples used to create RenderMan shaders and case studies citing which techniques were used to create a specific look in, for example, Toy Story or A Bug's Life.

The book has no accompanying CD-ROM, but the publisher maintains a Web site from which code snippets and examples can be downloaded. At first, this may seem inconvenient and merely a way to cut production costs, but it's actually an excellent way to keep the examples current. The field of computer graphics and animation is moving at the speed of light, and the examples and tutorials must move with it. But have no fear--RenderMan is here. --Mike Caputo

Product Description

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.

Explore the Power of RenderMan
* Use the entire range of geometric primitives supported by RenderMan.
* Understand how and when to use procedural primitives and level of detail.
* Master every nuance of the Shading Language.
* Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
* Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
* Use antialiasing to ensure that your shaders are free of artifacts.
* Minimize the expense of rendering scenes by optimizing input.

Other Features from Advanced RenderMan
* Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
* Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
* Includes a chapter reviewing key math and computer graphics concepts.


Customer Reviews:   Read 2 more reviews...

4 out of 5 stars Great overview of the Renderman specs   March 22, 2006
The book covers everything from the basics of setting up a scene with lighting to writing your own shaders with detailed descriptions of the Renderman API. Overall, excellent overview for the intermediate graphics prefessional.


4 out of 5 stars Intended for shader programmers   June 6, 2004
 3 out of 3 found this review helpful

Don't buy this book expecting to learn the intricacies of Renderman. This is really geared towards shader programmers and Renderman theorists. Don't get me wrong, it's a good book, it just wasn't what I was looking for.

If you don't care about the above, but would still like to see how Toy Story and the Iron Giant were created, then buy this.


5 out of 5 stars Delivers more than the title suggests   December 22, 2002
 4 out of 4 found this review helpful

The world of computer graphics books is filled with fat, pricy tomes that are frankly little better than rehashes of the manual. "Advanced Renderman" is a completely different sort of book.

While Renderman is the ostensible subject, the authors actually cover the entire graphics workflow-- and explain the "why" of it all. Their section on anti-aliasing, for example, is concise, complete, and makes clear the implications of all those little doo-hickeys in 3DS -- you remember the AR explanation better, because its based around how rendering works, rather than how a particular application works (which may change in the next rev, anyway)

Smart guys, smart book-- highly recommended.


5 out of 5 stars Great all-around RenderMan reference   January 20, 2001
 4 out of 4 found this review helpful

This is a great book, written in clear and understandable English. It proivded me (a novice) great information about the RenderMan interface. Not only did it provide a reference to the various API calls, but it also includes an introduction to the basic maths behind it, as well as chapters that discuss CG in general. A thoroughly well written, useful and informative book. It is indespensible for any RenderMan user and in fact, for any CG artist.


5 out of 5 stars Art of Photosurrealism   August 16, 2000
 5 out of 7 found this review helpful

This book is written by six renowned professionals in digital lighting field. Even you are not a shader programmer, chaper 1 and 13 show the aesthic architecture of lighting composition and tell us the beauty of 'Photosurrealism'. The depth of each paper is just amazing and you can find more beautiful tecnical information from other papers written by the same authors.


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