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Inside 3D Studio MAX 3 Modeling, Materials, and Rendering | 
enlarge | Authors: Jeremy Hubbell, Ted Boardman Publisher: New Riders Press Category: Book
List Price: $59.99 Buy Used: $3.86 You Save: $56.13 (94%)
New (6) Used (18) from $3.86
Avg. Customer Rating: 11 reviews Sales Rank: 1396231
Media: Paperback Number Of Items: 1 Pages: 736 Shipping Weight (lbs): 2.8 Dimensions (in): 9.1 x 7.3 x 1.7
ISBN: 0735700850 Dewey Decimal Number: 006.693 UPC: 752064700852 EAN: 9780735700857 ASIN: 0735700850
Publication Date: September 27, 1999 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Used - Good; Shows moderate wear. Will be shipped promptly!
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| Editorial Reviews:
Amazon.com Review 3D Studio Max version 3 is a mature and flexible 3-D modeling, animation, and rendering tool. Inside 3D Studio Max 3: Modeling, Materials, and Rendering reflects and illuminates the depth of the application it covers. Written by two authorized Max instructors and experienced teachers, this comprehensive volume sprinkles screen shots, tips, and notes amidst clearly written step-by-step tutorials. The book is structured in three parts: modeling, materials, and rendering. Each section describes by example multiple techniques and their various applications. For example, in the first section, "Modeling," techniques for polygonal, nurbs, and patch modeling are described, in addition to modeling for real-time 3-D games vs. modeling for high-resolution feature films. The section on rendering effects is outstanding. With examples and tutorials, the power of Max's rendering tools is explained and demonstrated: glows, lens flares, lighting effects, camera effects, highlights, and focal effects are explained. As informative as the book is, it furnishes virtually no information on animation, bones, constraints, or modeling for animation. In addition, only three pages cover Max's powerful scripting language, Maxscript. To the credit of the authors, these are complex and deep topics, and would require several hundred pages to be properly documented. We can only hope that a future volume from this great authoring team will properly address these topics. --Mike Caputo
Product Description Inside 3D Studio MAX 3 Modeling, Materials, and Rendering is the only in-depth guide dedicated to modeling, materials, and rendering with 3D Studio MAX. You go inside the advanced modeling, texturing, and rendering features of 3D Studio MAX and learn how to use these features to get professional results. Real-world tutorials, advanced tips, and insider tricks take you beyond the basics and help you master high-end techniques. The CD-ROM is loaded with MAX and AVI files, models, materials, and textures for polishing your skills with the book's tutorials.
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| Customer Reviews: Read 6 more reviews...
For those in the area April 19, 2001 2 out of 2 found this review helpful
A solid introduction to Max for those who are already aware of the area. This book explains the use of Max's wide range of tools in a tutorial format. Probably not ideal for anyone who lacks a basic understanding of 3D. This book could benifit from greater expalination of the way the tools are used. Nevertheless, well written with well set out examples.
Not so professional July 10, 2000 1 out of 1 found this review helpful
If you send a CD along with a book - the files you claim to be on the CD should actually be on it! If you spend some time with the 3D Studio MAX 3 Reference Volumes, you will learn a lot more than you'll ever learn from this book, wich basically only repeats the same things found in the Reference Volumes. There are much better books on MAX out there - so this is not a good choice.
Not so professional July 10, 2000 4 out of 4 found this review helpful
If you send a CD along with a book - the files you claim to be on the CD should actually be on it! If you spend some time with the 3D Studio MAX 3 Reference Volumes, you will learn a lot more than you'll ever learn from this book, wich basically only repeats the same things found in the Reference Volumes. There are much better books on MAX out there - so this is not a good choice.
A must buy - But not a FIRST buy if you're a dummie. January 12, 2000 21 out of 22 found this review helpful
If you have experience with earlier 3D Studio MAX versions (or with any other 3D application - which is always helpful), you can't find any dificulties to follow this book. But don't buy it as your first 3D Studio MAX book. First, this book is directed for the Modeling, Material and Rendering concepts. Sometimes it make some references to commands and terms that you can't understand or just don't know were to find it if you don't have any previous MAX experience. I'm a great 3D enthusiast but I've never found the time to make anything serious (but I would love to - perhaps when I consolidate my MSCE+I carreer, I'll follow some 3DS MAX serious studies =). I've bought this book first and found it a bit dificult to follow. Sometimes I've spent more than 5 minutes to figure out we're this xxxx command or what does it mean by xxx? So, I've bought the "Inside 3d Studio MAX 3" (ISBN 073570905X) and all becames clear. They really complement each other. Of course, you can then follow other books like "3D Studio MAX R3 f/x and design", "3D Studio MAX R3 in depth" and the great "3D Studio MAX 3 Media Animation".. Although I don't have them yet, I'm planning to buy all them and I've heard browsed them and have heard many good words and reviews about them. Most Newsriders books (at least the ones about 3DS MAX) are great books, by the exception of "3DS Max 3 Fundamentals", which I dislike A LOT.
A must buy - But not a FIRST buy if you're a dummie. January 12, 2000 3 out of 3 found this review helpful
If you have experience with earlier 3D Studio MAX versions (or with any other 3D application - it always helpful), you can't find it dificult to follow this book. But don't buy it as your first 3D Studio MAX book. First, this book is directed for the Modeling, Material and Rendering concepts. Sometimes it make some references to commands and terms that you can't understand or just don't know were to find it. I'm a great 3D enthusias but I've never made anything serious (but I would love to - perhaps when I consolidate my MSCE+I carreer, I'll follow some 3DS MAX serious studies =). I've bought this book first and found it a bit dificult to follow. Sometimes I've spent more than 5 minutes to figure out "we're this xxxx command" or "what does it mean by xxx"? So, I've bought the "Inside 3d Studio MAX 3" (ISBN 073570905X) and all becames clear. They really complement each other. Of course, you can then follow other books like "3D Studio MAX R3 f/x and design", "3D Studio MAX R3 in depth" and the great "3D Studio MAX 3 Media Animation".. Although I don't have them yet, I'm planning to buy all them and I had a quick look at them and I also heard many good words and reviews about them. Most Newsriders books (at least the ones about 3DS MAX) are great books. But don't BUY THE 3DS MAX R3 fundamentals. I heard MOST people (from the beginner to pros) says that it sucks.
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