RailroadBookstore.com

Railroad Books - Model Railroad Books - Thomas & Friends
Photography Books - Gardening Books

Photography Books

Huge Selection - Discount Prices - Money Back Guarantee

We offer a huge selection of photography books at discount prices. All purchases have a money back satisfaction guarantee. Thank you for shopping here!

Search Advanced SearchView Cart   Checkout   
Guidebooks
Canon
Hasselblad
Kodak
Leica
Nikon
Pentax
Sony
Magic Lantern Guides
Categories
General
Black & White
Color
Digital
Equipment
How To
Nature & Wildlife
Photo Essays
Photojournalism
Reference
Travel
Photoshop
Lightroom
Railroad Photography
Images of Rail Series
New Releases
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Advanced Maya Texturing and Lighting
ZBrush Character Creation: Advanced Digital Sculpting
AutoCAD 2009 & AutoCAD LT 2009 Bible (Bible (Wiley))
3ds Max 2009 Bible
Mastering AutoCAD 2009 and AutoCAD LT 2009 (Mastering)
Introducing Autodesk Inventor 2009 and Autodesk Inventor LT 2009
Digital Mammography: 9th International Workshop, IWDM 2008 Tucson, AZ, USA, July 20-23, 2008 Proceedings (Lecture Notes in Computer Science)
OpenGL Cookbook
Progress in Pattern Recognition, Image Analysis and Applications: 13th Iberoamerican Congress on Pattern Recognition, CIARP 2008, Havana, Cuba, September ... (Lecture Notes in Computer Science)
Bestsellers
Learning Autodesk® Maya® 2008, (Official Autodesk Training Guide, includes DVD): Foundation
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Learning Autodesk® Maya® 2008, (Official Autodesk Training Guide, includes DVD): The Modeling & Animation Handbook
Advanced Maya Texturing and Lighting
ZBrush Character Creation: Advanced Digital Sculpting
Introducing Maya 2008
AutoCAD 2009 & AutoCAD LT 2009 Bible (Bible (Wiley))
The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
Introducing Character Animation with Blender
Learning Autodesk Maya 8|Foundation +DVD

Understanding 3D Animation Using Maya (Book with CD)

Understanding 3D Animation Using Maya (Book with CD)

zoom enlarge 
Author: John Edgar Park
Publisher: Springer
Category: Book

List Price: $89.95
Buy New: $33.57
You Save: $56.38 (63%)



New (17) Used (8) from $33.57

Avg. Customer Rating: 5.0 out of 5 stars 10 reviews
Sales Rank: 368539

Media: Paperback
Edition: 1
Number Of Items: 1
Pages: 416
Shipping Weight (lbs): 1.4
Dimensions (in): 9.1 x 6.8 x 0.7

ISBN: 038700176X
Dewey Decimal Number: 006.696
EAN: 9780387001760
ASIN: 038700176X

Publication Date: December 2, 2004
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Shipping: International shipping available
Condition: SHIPS TODAY!!!!!! BRAND NEW BOOK

Editorial Reviews:

Product Description

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

This well-integrated and produced volume covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.

Topics and features: * Proven method that emphasizes preliminaries to every chapter * Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques * Skills reinforced with tutorials and chapter projects * Real-world experience distilled into helpful hints and step-by-step guides for common tasks * CD-ROM with practice animations, case studies and additional methods

The book, suitable for novices or intermediate users, presents all the basic 3-D animation concepts and Maya software background needed for learning animation techniques and creating sophisticated, state-of-the-art animations. It is an essential resource for animators, game developers, effects specialists, and computer graphic artists, as well as an ideal self-study guide for students or individuals pursuing interests in graphics or animation.




Customer Reviews:   Read 5 more reviews...

5 out of 5 stars Great.   March 9, 2007
 1 out of 1 found this review helpful

This is a great book to learn to understand and use Maya. It's well organized and makes you understand not only how to do it, but also why to do it. Recommended.


4 out of 5 stars minimises maths underlying the graphics   February 3, 2007
 1 out of 1 found this review helpful

Park does a skilful job of minimising the amount of maths that a newcomer to Maya needs. Or, perhaps, it is Maya that does that. Anyhow, traditional texts on graphics (think Foley and van Dam) are replete with maths. Usually matrix algebra. But also for the physics of ray tracing etc. What this book demonstrates is showing how to use Maya for many 3D graphics tasks, often without having to explicitly deal with the underlying maths. Like manipulating NURBs or single or multiple light sources. Or dealing with shading issues.

As is common nowadays in graphics texts, there are several colour plates, with cartoon characters made with Maya. Impressive functionality.



5 out of 5 stars Real World Instructions for Maya Users   June 22, 2006
 1 out of 1 found this review helpful

I had long wanted to begin the process of learning Maya, but was intimidated every time I opened the damned program. John Park's book allowed me to grow past that fear and build a strong foundation in understanding the program. His instructions are easy to follow and his exercises (included on an accompanying CD) provide real world experiences for learning Maya's basics. Additionally, it is a well-rounded instruction manual that teaches about many aspects of the program (instead of a few particulars). Please buy this book, so Mr. Park is encouraged to release additional manuals!



5 out of 5 stars If you get one book on Maya, this is it.   April 4, 2006
 1 out of 1 found this review helpful

Park's book is exceptional because it has a simple, easy to follow tutorial format that has you modeling, shading, animating and rendering all in the first chapter. Each chapter builds on the last expanding the skills together as an integrated group. Maya is an awsome program that is fun work with, but its shear size can make it overwhelming for a beginner. Because of this most books either specialize in only one aspect of it, or serve as a general pictorial menu of what you can do but don't adequately tell you how. Park's book stays at just the right level so you feel excited rather than overwhelmed, and by the end you have developed a working knowledge of all the major menu sets, and you have completed a rather sophisticated animation. You can then move on to any other Maya book with confidence, or just continue working with the knowledge you've gained. You don't even have to buy Maya. It comes with a copy of Maya Personal Learning Edition on the tutorial CD.


5 out of 5 stars Finally a book with real instructional focus!   December 15, 2005

A clear and concise exercise to understanding basic animation. As anyone who has ever used Maya can tell you, it's a HUGE program and can be overwhelming in its complexity. So many instructional books throw as much functionality of the program at you as possible, and as a result you end up walking away with only a few tricks that are often unrelated to each other in the context of seeing a project through from beginning to end. This book avoids the clutter and distractions of many of the flashier aspects of Maya and instead focuses on the information required to familiarize the reader with the basics of animation. Each chapter builds upon the knowledge acquired in the previous chapter and is reinforced by well thought out and pertinent tutorial projects.

By the end of the book you will feel ready to take on your own animation projects with confidence.




Copyright 2008 - RailroadBookstore.com