RailroadBookstore.com

Railroad Books - Model Railroad Books - Thomas & Friends
Photography Books - Gardening Books

Photography Books

Huge Selection - Discount Prices - Money Back Guarantee

We offer a huge selection of photography books at discount prices. All purchases have a money back satisfaction guarantee. Thank you for shopping here!

Search Advanced SearchView Cart   Checkout   
Guidebooks
Canon
Hasselblad
Kodak
Leica
Nikon
Pentax
Sony
Magic Lantern Guides
Categories
General
Black & White
Color
Digital
Equipment
How To
Nature & Wildlife
Photo Essays
Photojournalism
Reference
Travel
Photoshop
Lightroom
Railroad Photography
Images of Rail Series

Geometric Algebra for Computer Graphics

Geometric Algebra for Computer Graphics

zoom enlarge 
Manufacturer: Springer
Category: EBooks

List Price: $99.00
Buy New: $62.37
You Save: $36.63 (37%)



Sales Rank: 18999

Format: Kindle Book
Media: Kindle Edition
Edition: 1
Number Of Items: 1
Pages: 256

Dewey Decimal Number: 006
ASIN: B001BTOQ1S

Publication Date: April 14, 2008
Availability: Usually ships in 24 hours

Similar Items:

  • Geometric Algebra with Applications in Science and Engineering
  • A Student's Guide to Maxwell's Equations
  • Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
  • Geometric Algebra and Applications to Physics
  • The Physics of Christianity

Editorial Reviews:

Product Description

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.

John Vince (author of numerous books including ‘Geometry for Computer Graphics’ and ‘Vector Analysis for Computer Graphics’) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.

As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.




Copyright 2008 - RailroadBookstore.com