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3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop

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Author: Luke Ahearn
Publisher: Focal Press
Category: Book

List Price: $54.95
Buy New: $33.00
You Save: $21.95 (40%)



New (35) Used (13) from $32.25

Avg. Customer Rating: 4.5 out of 5 stars 29 reviews
Sales Rank: 12593

Media: Paperback
Number Of Items: 1
Pages: 368
Shipping Weight (lbs): 2
Dimensions (in): 9.5 x 7.4 x 1

ISBN: 0240807685
Dewey Decimal Number: 794.81526
EAN: 9780240807683
ASIN: 0240807685

Publication Date: February 21, 2006
Availability: Usually ships in 1-2 business days
Condition: No marks or shelf wear inside or out and with disc included.

Also Available In:

  • Kindle Edition - 3D Game Textures: Create Professional Game Art Using Photoshop
  • Digital - 3D Game Textures: Create Professional Game Art Using Photoshop

Similar Items:

  • The Dark Side of Game Texturing
  • Mastering Unreal Technology: The Art of Level Design
  • Creating the Art of the Game (New Riders Games)
  • Digital Texturing and Painting ([digital])
  • Digital Lighting and Rendering (2nd Edition) ([digital])

Editorial Reviews:

Product Description
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples. This guide teaches everything a game artist will need to know--from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments. The goal of this book is to give the reader a guide that will actually help them secure a job as a developer/artist-even providing them with images created using the tutorials that can be used in a portfolio.

* Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images
* Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers
* Companion CD includes sample textures and electronic versions of images you saw in the book-all the tools you need in one place!
* Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide



Customer Reviews:   Read 24 more reviews...

4 out of 5 stars Good book, Photoshop only   September 28, 2008
This is a pretty decent book if you are just becoming interested in texturing for 3D games. However, if you are one of the many people on a budget who don't have Photoshop, and are planning to try to 'translate' the techniques to another program like Gimp or PaintShop Pro - Save your money. There is little explanation for how to come up with the varying effects created in this book. Instead, there is often a list of steps to take in Photoshop with little explanation as to why those steps result in the desired output. Everything that's generally applicable to texturing for games could probably be collected in a day or two of web surfing.

If, however, you are a proud Photoshop owner and can follow along with the given steps, and see how they change the results at each stage, you will likely learn a lot about how to create realistic textures.



4 out of 5 stars good textures   May 18, 2008
the final textures are excellent. the only problem is sometimes the insructions are a little vague and the software in the book is outdated


5 out of 5 stars For a beginner, I'm very impressed.   May 8, 2008
There's a lot to like about a book like this for the beginning texture artist, such as myself. It gives you the fundamentals of how to recreate a texture from the ground up without actually having to paint hardly anything! Just use what Photoshop has to offer and you can follow this book all the way through.
That would be the downside though, must have Photoshop! If you don't then I wouldn't see you getting much out of this book except the techniques, which may or may not be done in another paint program.
This is just a beginner's book because it doesn't cover anything about skin or human painting and texturing, which is what I'm now looking for in another book. This just covers inanimate objects, but it just blows my mind how easy it now is using his techniques. I'm no longer intimidated by a blank white screen with no textures, and am now cranking stuff out a lot better looking (not professional yet, but getting there).
Deffinantly worth getting for beginners or people apprehensive towards texturing.



4 out of 5 stars get it cheap if you want it   December 12, 2007
 1 out of 1 found this review helpful

I already know texturing and wanted to take my texturing to the next level. I compared textures before and after, and I noticed a difference. Its easier to make hand painted textures for me now.
There are step by step examples of how to make bricks, windows, doors, etc.
It even discusses how to take pictures of textures yourself, and how to make your 3d scenes seem more real by placing objects, breaking up plain parts, etc.
The only thing missing is how to create history on textures and as far as I can tell, there are no books.
I recommend going to cgsociety and check out the forums. Stephen Morrell has a good pdf on texturing somewhere.



4 out of 5 stars Useful introductory overview   June 14, 2007
This book is useful as a jumping-off point for using Photoshop to create textures, and covers most of the basic topics that someone new to both Photoshop and texturing would need to know. However, you'll need to search for additional resources to complete the journey that this book starts you on, since it's a pretty basic overview with a few confidence-building exercises that give you a taste of the possibilities.


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