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Object-Oriented Ray Tracing in C++ (Wiley Professional Computing)

Object-Oriented Ray Tracing in C++ (Wiley Professional Computing)

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Author: Nicholas Wilt
Publisher: John Wiley & Sons
Category: Book

List Price: $69.95
Buy New: $27.49
You Save: $42.46 (61%)



New (1) Used (10) from $11.27

Avg. Customer Rating: 4.0 out of 5 stars 2 reviews
Sales Rank: 1799369

Media: Paperback
Edition: Pap/Dsk
Number Of Items: 1
Pages: 441
Shipping Weight (lbs): 1.9
Dimensions (in): 9.2 x 7.4 x 1.1

ISBN: 047130414X
Dewey Decimal Number: 006.66
EAN: 9780471304142
ASIN: 047130414X

Publication Date: December 1993
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Appears unread and unused. No writing or marks in text. Slight shelf wear to covers. Floppy disk has never been opened.

Also Available In:

  • Paperback - Object-Oriented Ray Tracing in C++
  • Hardcover - Object-Oriented Ray Tracing in C++

Similar Items:

  • Practical Ray Tracing in C
  • Ray Tracing from the Ground Up
  • An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics)
  • Realistic Ray Tracing, Second Edition

Editorial Reviews:

Product Description
Focuses on object-oriented methods to greatly enhance both the speed of processing and the quality of the resulting graphics. Includes a brief introduction to ray tracing as well as background on advanced topics. A ``User's Manual'' is also included for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems. Available on disk is a ray tracing library with source codes.


Customer Reviews:

3 out of 5 stars Good Introduction to Ray Tracing but...   December 15, 2000
 2 out of 3 found this review helpful

The book "Object-Oriented Ray Tracing in C++" is a practically oriented introduction to Ray Tracing. It describes how to build a ray tracing application based on a graphical class library which is introduced throughout the book and is provided on disk.

This text gives a decent introduction to the basic ray tracing algorithm and some of the main acceleration techniques. The choice of the covered acceleration algorithms is very good. The book is clearly written and does guide the ready to a successful implementation of an image synthesis application.

But I do have some problems with this book. First of all, I believe that some of the mathematical concepts need to be explained in more detail for a reader unfamiliar with the material. Some of the implementation details remain a mystery and have to be accepted as they are and this makes the library quite hard to reuse in other contexts.

And I am quite unhappy with some of the C++ code. While most of it is written quite well, there are some classes that are just not implemented in an object oriented way, e.g. the class RGBColor is derived from the Vector3D class. While this is technically possible, it doesn't make any sense and it certainly is misusing the possibilities of object oriented programming.

Overall, the book provides a good high level introduction to building a ray tracing application, but the text could go more into details and the provided C++ library should be improved and follow the oo paradigm.


5 out of 5 stars Great Ray Tracing Book   July 23, 2000
 2 out of 2 found this review helpful

I'm a beginner programmer in C++ and I think this book was great to start me off in Ray tracing, since I didn't have to learn a whole new language. One of it's great advantages is it's reuseability of OORT(The programming library used in this book), since it's object oriented and so is C++ this book makes ray tracing and C++ go hand in hand. Although a little old, this book is great for anyone who's intrusted in ray tracing.


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