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Rendering with mental ray & 3ds Max | 
enlarge | Author: Joep Van Der Steen Publisher: Focal Press Category: Book
List Price: $54.95 Buy New: $34.40 You Save: $20.55 (37%)
New (33) Used (7) from $34.40
Avg. Customer Rating: 12 reviews Sales Rank: 180622
Media: Paperback Edition: 1 Number Of Items: 1 Pages: 256 Shipping Weight (lbs): 1.5 Dimensions (in): 9.6 x 7.4 x 0.7
ISBN: 0240808932 Dewey Decimal Number: 006.69 EAN: 9780240808932 ASIN: 0240808932
Publication Date: March 20, 2007 Availability: Usually ships in 1-2 business days Shipping: International shipping available Condition: Brand New, Perfect Condition, Please allow 4-14 business days for delivery. 100% Money Back Guarantee, Over 1,000,000 customers served.
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| Editorial Reviews:
Product Description Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental ray's own specific area lights and its new daylight system. Finally, the book reviews mental ray-specific materials and what effects can be obtained by using most of the specific mental ray shaders.
Key Features: * Color reproductions illustrate a wide array of subtle techniques. * Contains never-before-published information about how shaders work * Companion CD-ROM includes tutorial project files
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| Customer Reviews: Read 7 more reviews...
Book Review August 30, 2008 It certainly made my life easier...book is layed out in an orderly fashion and takes you through the difficult steps of mental ray in a step by step approach..I highly recommend this book....and kindly ask the author to write another one that will go in more depth and more examples.....
Excellent book August 29, 2008 This is an excellent book for anyone who has the basic knowledge on 3ds Max and wants to fully understand how the rendering process works using the mental ray renderer. Coherent and rational structure, short and precise text (no waste of time), clearly-aimed example files; all you ask of an instructional book. * Those interested in Architectural Visualization will be satisfied. * It is based on 3ds Max 9, but I recommend it for later versions too.
buen libro no tecnico pero si muy grafico May 22, 2008 es un libro con algunos conceptos tecnicos sobre mental ray, iluminacion global, final gather, caustica y ambient occlusion..basicamente trabaja con los shaders qeu el programa trae consigo..y los que trae mental ray... algunos buenos trucos visuales...no abunda en detalles tecnicos pero si presenta ejemplos paso a paso y se entiende rapido. recomiendo el libro para los fanaticos del mental ray!!
how to climb a mountain February 22, 2008 1 out of 1 found this review helpful
Whenever you need to learn a new program, it tends to present itself as a huge mountain to climb. Mental Ray is no different. The lack of documentation comming with this Autodesk program makes climbing this mountain a sheer impossible task. Not with this book. Joep van der Steen takes you by the hand and showes you the paths. He does this by starting of with standard scene's and presets. Then with every tutorial he goes more and more into the details. Step by step you feel more and more at home with the program. Allready half way the book you have a good idea how to work with Mental Ray. But it goes on with more and more easy explanation of complicated stuff. The mountain turns out to be a joy to climb
Very Good to get you moving in the right direction February 19, 2008 1 out of 1 found this review helpful
This book was extremely helpful to me as it relates to MR renders and what the various parameter do in the render dialog box. That part is worth more than 5 stars. The place it might be lacking by a small amount is the clarity in how the shaders and materials are explained. Very detailed in some places, but I found myself going back and forth from the book to the material editor to try to follow along and understand what was being explained. In the end, I learned a good deal but there were times too when I was confused by what seemed like contradictory facts, or at least I found them to be so. Like how the arch materials diffuse,reflection and transparency channels could not exceed a value of 1 when added together, yet I saw many materials constructed where those three channels added up to 3. The materials still worked as described, but I am the type that needs to understand the nitty-gritty before I feel comfortable with something. Oh well.
But all-in-all this book is WELL worth it. It will take a lot of the guess work and trail-and-error out of your MR renders. All I can say is, Good job, Mr. Van der Steen.
Yes, very good job.
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