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Advanced Maya Texturing and Lighting

Advanced Maya Texturing and Lighting

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Author: Lee Lanier
Publisher: Sybex
Category: Book

List Price: $59.99
Buy New: $31.86
You Save: $28.13 (47%)



New (29) Used (6) from $31.86

Avg. Customer Rating: 5.0 out of 5 stars 17 reviews
Sales Rank: 16322

Media: Paperback
Edition: 2
Number Of Items: 1
Pages: 496
Shipping Weight (lbs): 3
Dimensions (in): 9.9 x 7.9 x 1

ISBN: 0470292733
Dewey Decimal Number: 006.696
EAN: 9780470292730
ASIN: 0470292733

Publication Date: August 11, 2008
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Brand New, Perfect Condition, Please allow 4-14 business days for delivery. 100% Money Back Guarantee, Over 1,000,000 customers served.

Also Available In:

  • Paperback - Advanced Maya Texturing and Lighting

Accessories:

  • Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): The Modeling & Animation Handbook
  • Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): Foundation
  • Learning Autodesk Maya 2008: The Special Effects Handbook

Similar Items:

  • Maya Visual Effects: The Innovator's Guide
  • Maya Professional Tips and Techniques
  • Digital Lighting and Rendering (2nd Edition) ([digital])
  • Learning Autodesk Maya 8|Foundation +DVD
  • Stop Staring: Facial Modeling and Animation Done Right

Editorial Reviews:

Product Description
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.


Customer Reviews:   Read 12 more reviews...

5 out of 5 stars Excellent technical book!   June 20, 2008
 1 out of 1 found this review helpful

This book is written for intermediate Maya artists and it begins by covering some basic skills. In addition to lighting and texturing it goes on to cover a lot of valuable techniques. Since textures and lighting require good rendering setups, the author explains raytracing, mental ray, global illumination and HDRI. Those subjects are covered in more detail in other books but the author goes a long way in introducing them. Overall, it's a great way to advance your skills.


4 out of 5 stars **YOU CAN'T Install the Maya Learning Edition from this book   February 22, 2008
 0 out of 1 found this review helpful

The companion CD comes with Maya 7 Personal Learning. (The key reason I wanted this book.)

You can't install the software, because it requires a software key.

The link provided to obtain the software key doesn't work.

It brings you to the download page for Maya 8.5 PLE. Maya 8.5 requires Windows XP or MAC OX X. (I'm on Windows 2000, bummer for me, eh?)
Maya moved from Alias to Autodesk.


Basically, this book provides some helpful theory. General theory you could apply to several different software packages. Also, good for improving photography techniques.



5 out of 5 stars Great Book Beginner or advanced   January 7, 2008
was very pleased and excited to see such a great new refreshing book on texturing. Great book for a beginner or advance maya user. Great visuals and will touch on many different topics and will show you technigues on creating difficult textures in maya.


5 out of 5 stars Extremely useful book for the medium-level Maya user   November 5, 2007
I had certain expectations when I chose this book and I found that it lived up to almost all expectations I had. This book gives you an overview of a large range of Maya's texturing and lighting utility nodes and it explains to the reader all their individual attributes. At the end of each chapter useful tips and tricks are explored in the form of step-by-step tutorials - from lighting to texturing and rendering techniques. One chapter is devoted entirely to Maya's lighs, another to only 2D texturing nodes, a third to 3D texturing nodes, and so on.
It is a good book for people who have already some experience in using Maya and want to broaden their knowledge.
That said the book contains 13 topical chapters plus a 14th chapter filled with "additional techniques". However, the last three chapters (12-14) can only be found as PDF files on the accompanying CD. The printed book itself finishes with chapter 11. The book could also do with an update to bring it in line with the extensive changes to Maya's UI since the release of version 8.5, but if you use your brain a little you can use Maya's online reference to help you locate menus that have been moved or renamed since this book was published.



5 out of 5 stars Excellent for Professionals   August 12, 2007
 6 out of 6 found this review helpful

I bought this manual to help me ugrade from Maya 7.0 to Maya 8.5 and it's become my most prized and relied upon resource. Every tutorial I've gone through has worked perfectly (no missing steps or errors so far), Mr. Lanier writes coherently & well, and each new topic is presented in a straightforward and matter-of-fact fashion.

As a professional Video Game Artist, I've reccommended this manual to our enitire company of 300, and will continue to do so to everyone else. In the past, decent documentation on the finer points of Maya has been elusive, but Mr. Lanier has saved us! I will be adding his other manuals to my library.



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